发布于2022年11月4日3年前 一、Bundle Android的Activity、Service、Receiver都支持在Intent传递Bundle数据,Bundle实现了Parcelable接口, 所以能很方便的在不同进程之间进行数据传传输.比如A应用打开B应用的某个Activity,如果要传递自定义的类型, 可以继承自Parcelable接口,参考Parcelable的使用方式 Android序列化的几种实现方式 A页面: public class MainActivity extends AppCompatActivity { private final static int OPEN_OTHER_ACTIVITY_REQUEST_CODE = 0; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); Intent intent = new Intent(); String packageName = "komine.demos.ipcdemo2"; String activityName = packageName + ".MainActivity"; intent.putExtra("msg","来自komine.demos.ipc传递的参数"); ComponentName componentName = new ComponentName(packageName,activityName); intent.setComponent(componentName); startActivityForResult(intent,OPEN_OTHER_ACTIVITY_REQUEST_CODE); } @Override protected void onActivityResult(int requestCode, int resultCode, @Nullable Intent data) { if(data != null){ if(requestCode == OPEN_OTHER_ACTIVITY_REQUEST_CODE){ Toast.makeText(getApplicationContext(),data.getStringExtra("value"),Toast.LENGTH_SHORT).show(); } } } } B页面: public class MainActivity extends AppCompatActivity { private final static int RESULT_CODE = 0; private TextView textView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); textView = findViewById(R.id.tv); if(getIntent() != null){ String msg = getIntent().getStringExtra("msg"); textView.setText(msg); } } @Override public void onBackPressed() { Intent intent = new Intent(); intent.putExtra("value","来自komine.demos.ipcdemo2的MainActivity页面返回的值"); setResult(RESULT_CODE,intent); finish(); } } 二、Messenger 1.基本使用 Messenger是基于AIDL的一种轻量化跨进程通信方式,内部是通过Handler进行消息发送的 首先新建一个MessengerService类 public class MessengerService extends Service implements Handler.Callback { private static final String TAG = "MessengerService"; public static final int CLIENT_WHAT = 1; public static final int SERVER_WHAT = 2; //服务端接收到一条消息就会向客户端发送一条回复消息 @Override public boolean handleMessage(@NonNull Message msg) { if (msg.what == CLIENT_WHAT) { Log.d(TAG, "收到来自客户端的消息:" + msg.getData()); //msg.replyTo是客户端定义的Messenger对象,用来向客户端发送消息 Messenger client = msg.replyTo; Message replyMessage = Message.obtain(null, SERVER_WHAT); Bundle bundle = new Bundle(); bundle.putString("reply", "服务端回复客户端的数据..." + new Date()); replyMessage.setData(bundle); try { //调用客户端的Messenger对象向客户端发送消息 client.send(replyMessage); } catch (Exception e) { e.printStackTrace(); } } return false; } //服务端的Messenger对象,客户端可以通过onBind中返回的IBinder对象 //来实例化一个Messenger对象,用来向服务端发送Message,Messenger内部采用 //的是Message来进行消息传递,所以需要一个Handler对象来进行消息发送 private final Messenger mMessenger = new Messenger(new Handler(Looper.getMainLooper(),this)); @Nullable @Override public IBinder onBind(Intent intent) { //返回Messenger的Binder对象 return mMessenger.getBinder(); } } 在AndroidManifest.xml注册MessengerService,该服务运行在另外一个进程中,冒号开头表示在当前进程名之前加上完整的包名, 并且该进程为应用的私有进程,不以冒号开头,则表示全局进程,其他可以通过sharedUserId的方式将自己运行在同一个进程中,比如 sharedUserId = "android.uid.system",将自己运行在系统进程中,以取得系统进程的一些权限,以这种方式运行在一起的进程之间 可以互相访问对方的私有数据,比如data目录、files目录,另外签名要保持一致才行,debug版本不需要. 注册MessengerService <service android:name="komine.demos.messager.MessengerService" android:process=":remote"/> MainActivity,布局就一个按钮,绑定了sendMsg方法就不贴代码了 public class MainActivity extends AppCompatActivity implements ServiceConnection,Handler.Callback { private Messenger mService; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); //绑定远程Service bindService(new Intent(this, MessengerService.class),this,Context.BIND_AUTO_CREATE); } @Override public void onServiceConnected(ComponentName name, IBinder service) { //通过IBinder对象创建一个Messenger实例 mService = new Messenger(service); } //点击发送按钮就会向服务端发送一条Message public void sendMsg(View view) { Message msg = Message.obtain(null,MessengerService.CLIENT_WHAT); Bundle data = new Bundle(); data.putString("msg","hello,this is client"); msg.setData(data); //指定当前消息是那个Messenger对象发送的,该对象就是我们在服务端 //向客户端发送Message的Messenger对象 msg.replyTo = mGetReplyMessenger; try{ mService.send(msg); }catch (RemoteException e){ e.printStackTrace(); } } @Override public void onServiceDisconnected(ComponentName name) { } //客户端的Messenger对象 private Messenger mGetReplyMessenger = new Messenger(new Handler(Looper.getMainLooper(),this)); //处理服务端发送回来的Message @Override public boolean handleMessage(@NonNull Message msg) { if(msg.what == MessengerService.SERVER_WHAT){ Log.d("client", "收到来自服务端的消息:" + msg.getData().getString("reply")); } return false; } @Override protected void onDestroy() { super.onDestroy(); if(mService != null && mService.getBinder().isBinderAlive()){ unbindService(this); } } } 客户端输出: 服务端输出: 注意:由于MessengerService是在不同的线程,需要切换进程才能看到对于的日志输出 Messenger是通过Handler来实现消息发送的,而Handler的内部是通过消息队列来维护每一个Message对象, 队列是一个先进先出的数据结构,所以Messenger无法并发处理多个消息,只能一条一条的处理. 2.绑定其他应用的Service 上述代码是客户端和服务端都在同一个应用之内的两个不同进程,如果要绑定其他应用的xxx服务,需要通过显式Intent来绑定, 并且远程Service要设置 exported = "true",不然会抛异常 <service android:name=".MessengerServer" android:exported="true"/> a.setClassName()方式 intent.setClassName("包名","包名.Service名称"); b.setComponent() 方式 intent.setComponent(new ComponentName("包名","包名.Service名称")); 例如: Intent intent = new Intent(); intent.setComponent(new ComponentName("komine.demos.messenegerserver","komine.demos.messenegerserver.MessengerServer")); //网上有说直接在bindService()之前调用startService()开启服务,我试过是无效的,小米Note4x(7.1)可以 //在调用该方法之前,需要在另一端(要绑定的服务所在的应用)开启对应的Service //测试环境:模拟器和真机(索尼),Android11必要在对应应用开启Service才能绑定成功 bindService(intent, this, Context.BIND_AUTO_CREATE); 注意:在调用bindService()之前,需要远程进程(指要绑定的服务所在的应用)开启要绑定的Service, 不然bindService()不报错,也不会回调onServiceConnected() 三、AIDL AIDL是Android 接口定义语言,可以通过AIDL在两个进程之间进行IPC通信. 1.基本使用 新建Game.java public class Game implements Parcelable { public String name; public Game(String name){ this.name = name; } protected Game(Parcel in) { name = in.readString(); } public static final Creator<Game> CREATOR = new Creator<Game>() { @Override public Game createFromParcel(Parcel in) { return new Game(in); } @Override public Game[] newArray(int size) { return new Game[size]; } }; @Override public int describeContents() { return 0; } @Override public void writeToParcel(Parcel dest, int flags) { dest.writeString(name); } } 新建Game.aidl 可能会提示名称不唯一的错误,不让创建,可以先随便取个名字,然后再重命名,应该是as的bug Game.aidl 对应 Game.java // Game.aidl package komine.demos.ipcdemo3; // Declare any non-default types here with import statements //指向Game.java parcelable Game; 新建IGameShopManager.aidl // IGameShopManager.aidl package komine.demos.ipcdemo3; // Declare any non-default types here with import statements //引入Game.aild 即使是在同一包名下也需要import import komine.demos.ipcdemo3.Game; import komine.demos.ipcdemo3.IDownloadCompleteListener; interface IGameShopManager { boolean buy(float money); void download(in IDownloadCompleteListener listener); void registerDownloadListener(in IDownloadCompleteListener listener); void unregisterDownloadListener(in IDownloadCompleteListener listener); } 新建IDownloadCompleteListener.aidl // IDownloadCompleteListener.aidl package komine.demos.ipcdemo3; // Declare any non-default types here with import statements import komine.demos.ipcdemo3.Game; interface IDownloadCompleteListener { void onDownloadCompleted(in Game game); } 新建EShopManagerService.java public class EShopManagerService extends Service { //Android提供的用于跨进程删除listener的接口,内部维护了一个Map集合,key是IBinder,通过 //比对key来删除对应的listener,如果不使用这个类,而使用普通的集合,在服务解绑,页面关闭之后,listener也不会 //移除,可以在循环中不断回调打印日志试试 private RemoteCallbackList<IDownloadCompleteListener> listeners = new RemoteCallbackList<>(); private Binder mBinder = new IGameShopManager.Stub() { @Override public boolean buy(float money) throws RemoteException { return money >= 100; } @Override public void download(IDownloadCompleteListener listener) throws RemoteException { Game game = new Game("黑暗之魂重置版"); try { //模拟耗时操作 Thread.sleep(3000); //固定写法,从RemoteCallbackList取数据的固定写法 listeners.beginBroadcast(); int size = listeners.getRegisteredCallbackCount(); for (int i = 0;i < size;i++){ //Android26+可以使用getRegisteredCallbackItem()方法直接获取 listeners.getBroadcastItem(i).onDownloadCompleted(game); } //固定写法 listeners.finishBroadcast(); } catch (InterruptedException e) { e.printStackTrace(); } } @Override public void registerDownloadListener(IDownloadCompleteListener listener) throws RemoteException { //注册回调接口 listeners.register(listener); } @Override public void unregisterDownloadListener(IDownloadCompleteListener listener) throws RemoteException { //移除回调接口 listeners.unregister(listener); } }; @Nullable @Override public IBinder onBind(Intent intent) { return mBinder; } } 注册EShopManagerService <service android:name=".EShopManagerService" android:process=":remote"/> MainActivity.java public class MainActivity extends AppCompatActivity implements ServiceConnection { private IGameShopManager mShopManager; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); bindService(new Intent(this,EShopManagerService.class),this, Context.BIND_AUTO_CREATE); } @Override public void onServiceConnected(ComponentName name, IBinder service) { mShopManager = IGameShopManager.Stub.asInterface(service); try { //注册回调接口 mShopManager.registerDownloadListener(downloadCompleteListener); } catch (RemoteException e) { e.printStackTrace(); } } @Override public void onServiceDisconnected(ComponentName name) { } public void buy(View view) throws RemoteException { boolean buyResult = mShopManager.buy(100); if(buyResult){ Toast.makeText(getApplicationContext(),"购买成功!",Toast.LENGTH_SHORT).show(); } } public void download(View view) { try{ mShopManager.download(downloadCompleteListener); }catch (Exception e){ e.printStackTrace(); } } private IDownloadCompleteListener downloadCompleteListener = new IDownloadCompleteListener.Stub() { @Override public void onDownloadCompleted(final Game game) throws RemoteException { runOnUiThread(new Runnable() { @Override public void run() { Toast.makeText(getApplicationContext(),"下载完成:" + game.name,Toast.LENGTH_SHORT).show(); } }); } }; @Override protected void onDestroy() { super.onDestroy(); //如果mShopManager的Binder未被销毁 if(mShopManager != null && mShopManager.asBinder().isBinderAlive()){ unbindService(this); try { mShopManager.unregisterDownloadListener(downloadCompleteListener); } catch (RemoteException e) { e.printStackTrace(); } } } } ---------------------------------2022-04-09 更新---------------------------------- 2.AIDL绑定远程服务 绑定过程跟Messenger绑定远程服务是一致的. 首先将前面生成好的aidl文件夹全部拷贝到另一个app(服务端)中,直接复制main/aidl文件夹,粘贴就好了 注意:客户端的aidl 文件夹的包名要和服务端的aidl包名一致,复制后会报错,需要build生成所需的文件. 然后将之前创建的EShopManagerService.java复制到app下的(服务端)MainActivity同级目录下, 在AndroidManifest.xml中注册服务 <service android:name=".EShopManagerService" android:exported="true"/> 然后通过显式Intent绑定到远程Service 客户端绑定服务端Service Intent intent = new Intent(); intent.setComponent(new ComponentName("包名(应用的包名)","(Service所在文件的包名).服务名称")); bindService(intent,this, Context.BIND_AUTO_CREATE); 由于是复制粘贴的,包名有可能填错,最不会出错的办法是直接去Service文件的最上方复制package后面的包名 3.AIDL权限验证 默认情况下,我们创建的服务任何人都能绑定,只要知道包名和服务的名称就可以连接, 那么如何添加权限验证呢 3.1 在Service的onBind()方法中验证,只要return null,验证失败的客户端就无法绑定服务 @Nullable @Override public IBinder onBind(Intent intent) { Boolean noAuthorized = true; ... ... //至于验证方式有很多,比如在AndroidManifest.xml中自定义permission,然后判断是否有声明这个权限 //调用checkCallingOrSelfPermission()检查是否有权限 if(!noAuthorized){ return null; } return mBinder; } 服务端AndroidManifest.xml //申明一个连接到远程Service所需的自定义权限 <permission android:name="komine.demos.messenegerserver.EShopManagerService"/> ... ... //在Service上指定android:permission:komine.demos.messenegerserver.EShopManagerService <service android:name="komine.demos.ipcdemo3.EShopManagerService" android:exported="true" android:permission="komine.demos.messenegerserver.EShopManagerService"/> 客户端必须显式声明这个权限,不然会抛权限拒绝的异常 客户端AndroidManifest.xml //komine.demos.messenegerserver.EShopManagerService 在服务端申明的自定义权限 <uses-permission android:name="komine.demos.messenegerserver.EShopManagerService"/> 3.2 在服务端的onTransact()验证 在Service中重写onTransact()方法,然后进行验证 private Binder mBinder = new IGameShopManager.Stub() { ... ... @Override public boolean onTransact(int code, Parcel data, Parcel reply, int flags) throws RemoteException { //验证方式按自己需求进行选择,返回false表示验证失败 return super.onTransact(code, data, reply, flags); } 四、ContentProvider ContentProvider是Android中提供用于不同应用之间进行数据共享的方式. 1.基本使用 使用很简单,只需要新建一个类继承自ContentProvider即可 public class MyContentProvider extends ContentProvider { private final static String TAG = "MyContentProvider"; @Override public boolean onCreate() { Log.d(TAG,"onCreate..."); return false; } @Nullable @Override public Cursor query(@NonNull Uri uri, @Nullable String[] projection, @Nullable String selection, @Nullable String[] selectionArgs, @Nullable String sortOrder) { Log.d(TAG,"query " + Thread.currentThread().getName()); return null; } @Nullable @Override public String getType(@NonNull Uri uri) { return "getType"; } @Nullable @Override public Uri insert(@NonNull Uri uri, @Nullable ContentValues values) { Log.d(TAG,"insert" + Thread.currentThread().getName()); return null; } @Override public int delete(@NonNull Uri uri, @Nullable String selection, @Nullable String[] selectionArgs) { Log.d(TAG,"delete" + Thread.currentThread().getName()); return 0; } @Override public int update(@NonNull Uri uri, @Nullable ContentValues values, @Nullable String selection, @Nullable String[] selectionArgs) { Log.d(TAG,"update" + Thread.currentThread().getName()); return 0; } } 然后在AndroidManifest.xml的application标签下注册 <provider android:authorities="komine.demos.ipcdemo4.provider" android:exported="true" android:name=".MyContentProvider"/> 接下来就能在其他应用中访问 public class MainActivity extends AppCompatActivity{ private Messenger mService; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); //authorities:其他应用的provider中定义的authorities值 //uri = content:// + authorities Uri uri = Uri.parse("content://komine.demos.ipcdemo4.provider"); getContentResolver().query(uri,null,null,null,null); getContentResolver().insert(uri,null); getContentResolver().delete(uri,null,null); getContentResolver().update(uri,null,null,null); } } Android11+ 更改了应用之间交互的方式,需要在AndroidManifest.xml中添加queries标签,然后在其中添加目标应用的包名,才能访问到目标应用提供的ContentProvider. 放在manifest节点 <queries> <package android:name="komine.demos.ipcdemo4" /> </queries>
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